Rules of Shepperton Scopa

♠ Dealer

  • Each player cuts to find the dealer
  • Lowest card is dealer - Aces are high
  • If same card(s), cut again

♥ Dealing

  • Dealer shuffles then deals 3 cards to each player in turn, clockwise from dealer
  • (Last hand of 3-handed game is 4 cards each)
  • Announce "Last Hand" if applicable
  • On initial deal, place 4 cards face-up on table after dealing to players

♣ Playing

  • Player on dealer's left plays first
  • Player plays one card from their hand
  • Can either match one or more cards on table, or discard card to table
  • If there is a matching card on table, player must take matching card rather than multiple of smaller cards
  • If player has matching card in hand, they don't have to play it but can capture card by playing higher value and totalling smaller values
  • Pip Cards are worth their value (Ace is worth one) - Court/Face Cards are worth:
    • JACK = 11
    • QUEEN = 12
    • KING = 13
  • Players take turns to play their 3 cards in turn then dealer deals another 3 cards each (4 if last hand in 3-handed game)
  • A play starts after the previous player has finished (or the dealer has completed dealing) and ends when the player's fingers/hand have left the card that they've placed on the table - or when all the cards the player has chosen to remove have left the table (i.e. are no longer touching the table)
  • This means that the player can discard a card but as long as they are still touching it, they can return it to their hand and play another card
  • Until a player ends their play, they may change their mind, even if it means their opposition gaining knowledge of one of their cards

♦ Scoring

  • If a player clears all cards from the table during play (up to, and including, the last play), they call SCOPA! and score a point
    • If this moves the player to 11 points - they win the game immediately
  • When all cards have been dealt and played, the player who took the last trick takes all the remaining cards on the table
  • The non-dealer player scores their cards first:
    • Most Cards = 1 point (no points to either player if 26 cards each)
    • Most Hearts = 1 point
    • Most Sevens = 1 point (no points to either player if split 2 each)
    • 7 of Hearts = 1 point
  • First player to 11 points wins the game

♠ Penalties

  • Wrong number of cards dealt and/or not noticed until the first card is played in that hand:
    • 4 points to non-dealer, or 4 points shared if more than 2 playing
    • Hand ends immediately and new hand is dealt by next dealer (no points are tallied or scored)
  • Dealer shows a card when dealing - either their own or opposition:
    • Person affected can choose to keep card or return to middle of deck and be dealt another off the top
  • Dealer shows a card when dealing the last hand:
    • Person affected can choose to keep card or swap (blind) with one of the dealer's
  • Player shows one of their own cards before it's been played, by mistake:
    • No penalty to anyone
  • Player takes a multiple of cards when the same card is already on the table - or if player has mis-counted or mis-matched cards:
    • If noticed before the next play, all cards (including all multiples and match) must be placed on the table
    • If not noticed before next play, no penalty